Welcome to the Yakuza Like a Dragon Trophy Guide! This is the 8th main series game in the Yakuza series made by SEGA’s Ryu Ga Gotoku Studio. Like a Dragon is meant as a fresh start for the series, with a new main character and cast set in a new primary location, along with a massive overhaul to the battle system, turning the game into a turn based RPG. Because of this it is a great point for newcomers to jump in and try out the series without feeling the need to go through prior games. This is also generally the most player friendly Yakuza game to platinum overall, as you don’t need to do 100% of an arbitrary list like most prior games, and don’t need to touch most of the typical series minigames if you don’t want to for fun. The most time will be spent getting through the story and completing side quests/substories, then working to be able to complete the two post story extra dungeons.
The first step for game will just to be completing the story. Nothing is missable, so you can do as much or as little of the side content as you want as you progress. There can seem like a few difficulty spikes in major story battles, so you can stop and grind level a bit during the story if you want. The only majorly recommended time to do this though is during Chapter 12 once you have access to the battle arena, as that is a very easy spot to grind and gives lots of money and gear.
After completing the story you will be in Premium Adventure, which is just the name for post story play in the Yakuza series. Everything will be available to you and you can change time of day whenever you want, allowing you to clean up all Substories, Part-time Hero objectives, minigames, etc.
The last major step is completing the two dungeons you gain access to in Premium Adventure. Final Millenium Tower is available first and isn’t too bad to complete after just finishing up the remaining side content and grinding one job to max level, but True Final Millenium Tower will require more grinding to basically max your characters and be very set up for it. If you can get through that, you have the platinum totally in the bag.
Obtained all trophies.
Completed Chapter 1.
This trophy is awarded after you complete chapter 1.
Completed Chapter 2.
This trophy is awarded after you complete chapter 2.
Completed Chapter 3.
This trophy is awarded after you complete chapter 3.
Completed Chapter 4.
This trophy is awarded after you complete chapter 4.
Completed Chapter 5.
This trophy is awarded after you complete chapter 5.
This chapter introduces you to Part-Time Hero, weapon crafting, and business management activities. The end of the chapter prompts you about your character level before you leave, recommending you be a minimum of level of 15. You’ll fight two waves of level 17 enemies, but nothing overly difficult.
Completed Chapter 6.
This trophy is awarded after you complete chapter 6.
The start of this chapter is a large dungeon you have to fight your way out of. The first fight is just Kasuga with the Freelancer job, then you get the rest of the team and go through the dungeon. Make sure you check for silver safes for extra gear and items. While going through dungeons unless you’re blocked on a path you can always go back to healing spots if you need to, which allows you to cheese through pretty hard. After getting out of the dungeon you will deal with another enemy gauntlet, then at the end fight a group of 17 – 19 level Seiryu. Nothing overly difficult after getting out of the dungeon, just make sure you’re healed before going in.
Completed Chapter 7.
This trophy is awarded after you complete chapter 7.
In this chapter while in the Geomijul hideout, make sure to check around all over for items. There a many hidden on dead-end paths and places you don’t need to go to progress. Safes in this area typically have useful gear which will be better than what you have on everyone if you weren’t grinding to craft gear. After you go up some stairs and Nanba says something about a bug going into his ear, there will be a healing machine in a room to the left.
After a lot of exposition, you have a fight again Joon-gi Han, except you do it without Nanba. If you’re still using Hero job on Kasuga, save his MP for using Hero’s Compassion for group healing, as Joon-gi has a special attack that does damage to everyone in the party at once. Put everything you’ve got into him with the other two characters though because you get fully healed after the fight with him. After that, you’ll have to fight your way back out of the area against more groups of the Geomijul, but after Joon-gi they shouldn’t be an issue.
After these fights the rest of the chapter you won’t have Nanba in your party, so better to just finish it out instead of working on any substories or anything. Once you go to the tower, the chapter is over.
Completed Chapter 8.
This trophy is awarded after you complete chapter 8.
When you go to Bleach Japan you fight one guy outside, then when you go in you fight a group of four level 24 Liumang enemies. After them, you fight Mabuchi who is a level 25 enemy. This is the last fight of the chapter (it’s a short one) so throw whatever you want at him. If he does Resolute Counter, don’t attack until his next turn, just use that opportunity to heal or buff party members. If he gets in a loop where he continually does the counter move you’re basically set because you can just attack him in between turns when he drops it. You can still use Poundmates with Kasuga if you want and he won’t do counters against that. After you beat him you’ll just have to go into the other room and look at a picture for some story, then the chapter is over.
Completed Chapter 9.
This trophy is awarded after you complete chapter 9.
When you fight the crane, you do about a third of the health bar then it boots the guy out, then you whack him for a bit then he gets back in. You can go get food and supplies right after the fight, so don’t worry about saving MP or anything.
After that, you go and fight the Omi Alliance again inside Geomijuhl. You might want to try leveling more or getting some better gear before going in, because you fight the guy from the crane again as well as Nanba and a couple of level 25 Bleach Japan enemies. The room you fight in is small, so starting out doing area attacks should hit basically everyone at once and let you get the couple Bleach Japan enemies and potentially Nanba out of the way quickly. Ishioda is the main issue because he pulls a gun every so often and shoots one character, which can deal almost 200 damage total when it hits, so you will want to try and keep all the characters above half health if possible going into his turns.
Completed Chapter 10.
This trophy is awarded after you complete chapter 10.
After the dialogue at the beginning and fighting the group of Bleach Japan Yakuza, Joon-gi Han joins your party. Before continuing you can obtain a better weapon for him if you want because he starts with a really bad base level one. You can find a good one in a safe in the restaurant you fight through though if you just want to wait. When you go to the next story point you fight a group of Liumang, then Zheng with two more guys, though he isn’t very much to deal with. You fight through three more groups of enemies before entering the restaurant, and you can leave the area and heal again before entering. You can also just leave the building if you want, but it respawns the groups of enemies outside.
On the second floor after the fight with the chefs there is a healing spot, along with a bunch of items to grab and the above mentioned safe with a weapon for Joon-gi in the second room. When you go up to the next floor you fight the manager by himself, followed by a tiger. The tiger is weak to Joon-gi Han’s gun skills, so focus on keeping him alive and giving him more MP so you can keep using them on the tiger. On the top floor you have another fight with Mabuchi, along with four Liumang. The same strategy applies as before for Mabuchi, take out the other guys first, then do healing or buffing when he is using Resolute Counter. He doesn’t counter if you use ranged attacks on him, so skills like Joon-gi’s gun-based ones are fine to use at any time.
After that fight Nanba rejoins the party in place of Saeko, and you have to fight Ishioda again along with 7 other Omi enemies. Don’t worry about them though, as Nanba has a new special which does fire damage to every enemy, and it should take out all the other enemies at once as soon as you use it. Ishioda isn’t as bad then on his own, just remember he does the gunshot attack so try to keep everyone’s health up. After this fight, the rest of the chapter is story progression.
Completed Chapter 11.
This trophy is awarded after you complete chapter 11.
The first major fight of the chapter is against a level 33 and three level 32 security guards. They shouldn’t be much issue if you’ve been fighting enemies around the area during this chapter, just use area skills to take them out quickly because you can heal yourself right after this.
After going to Otohime Land and going through some dialogue, you’ll be fighting through some consecutive groups of Omi enemies. The first group will be a level 33 enemy and four level 32 enemies. If you have Nanba in your party still using his special again on these guys should take out the level 32s quick, then you just have to focus on the level 33 on his own. The next group will be the same, but then with an extra level 34 enemy. The same thing applies again, use Nanaba’s special to take out all the grunts, then you only have to focus on the highest level guy. This one shoots a gun like Ishioda did the times you fought him, so make sure to keep the group’s health up. He’s weak to Joon-gi Han’s gun skills, so use them as much as you can. After defeating that group you don’t get a break in between, you immediately go into fighting a level 32, a level 33, and a level 36, who is the blue guy in the suit with the large knife. Using Nanba’s special once more should immediately take out the two grunts, then you only have Matoba. He is resistant to knife and gun attacks, so using Joon-Gi Han’s attacks against him like other high level enemies isn’t as useful. He is weak to fire and electric, so you can use Nanba’s other fire attacks on him as well as Joon-gi Han’s Stun Gun attack. After the fight is done the chapter will be over.
Completed Chapter 12.
This trophy is awarded after you complete chapter 12.
For the start of this chapter, you need to acquire a total of 3 million yen to help fund a political campaign. There are some somewhat quick ways you can go about doing this depending on what you’ve done for side content up to this point. For starters, you can make a quick 1.5 million just selling theItalian RingandSwiss Watchitems that are in your inventory. You gain these as drops during Chapter 11 from the story fights and they don’t have any purpose other than to be sold for, so that will get you halfway there. After that, you could do either of the Part-Time Hero Support quests “Kappture the Kappa” or “Please Find My Cat 1 & 2” for 2 million each. The Kappa quest is there automatically in the Part-Time Hero menu when you unlock it, but for the Cat one, you need to actually go into the Part-Time Hero office which is the northernmost building on the map with the turn-in icon, and go upstairs to the office.
In Sotenbori after you gain access to the Battle Arena, it will be in your best interest to beat the entire thing before continuing the story. It is a very good place for grinding, which you will want to do because there’s is a decent jump up in enemy level for the end of this chapter, and on the ending 5 floors you can get repeats of good gear items to outfit the party with, along with a very good weapon for Kasuga along with a large chunk of money (about 2 million for the 5 floors + an extra million per if you sell the repeats of the Electric Whip you’ll likely get). When in the arena if you die you just get booted outside without a game over or anything, so you don’t need to worry about losing money from facing the higher level enemies. Getting to level 50 with your main group would be recommended for an alright time with the rest of the chapter, but you can do as little or as much grinding as you want.
Inside Omi HQ your goal is basically just don’t get caught. Move around the hallways avoiding the sightlines of the guards. If you get spotted you have to fight a guard who is around level 35~. If you fight three guards you get booted back to the start of the area and have to make your way through again with the guards respawned. When you reach the end of the path, you’ll fight two level 47 Omi and one level 48 Omi. After that, you have a fight against Goro Majima and Taiga Saejima both at level 50. The fight starts out with just Majima, who will summon a set of 3 clones when you take out a quarter of his health. He is weak to fire, and the clones are weak to gun attacks, so if you have Joon-gi Han in your party currently he’s very useful for getting rid of the clones quickly. When Majima is at half health Saejima will come in to help out. Both resist knife attacks, while Saejima is resistant to normal attacks too, and his only specific weakness is fire. At a certain point, Majima and Saejima will do a team attack that will damage everyone in the party and deal around half of Kasuga’s health bar no matter what, so make sure you have Kasuga relatively healthy the whole fight. After you take out Majima, Saejima is basically just a giant damage sink until you can take him out. If he deals a large amount to anyone get their health back up, so that you don’t get stuck trying to revive and heal everyone at once. After those fights you’ll have some story then be back in Sotonbori. Take the taxi to Omi Alliance HQ again when you’re ready.
After the cutscenes, you’ll have to fight through two groups of Omi Alliance members. The first group will be two level 48 enemies, and four level 47 enemies. Compared to the fight before against Majima and Saejima these should basically be a piece of cake. Right at the start use your group attacks to take out the majority of the group, then you should be left with one of the level 48 enemies who you just need to break down on his own. He’ll guard a lot, but is weak to blade attacks. The second group will be five level 47 Omi, and a single level 50 Omi. The same goes for this group, use group attacks right away then you should only have one guy left (I used Zhao’s group special attack and it instantly knocked out everyone to my surprise after how much damage the guy in the first group took). After this fight you’ll have more story then the chapter will be over.
Completed Chapter 13.
This trophy is awarded after you complete chapter 13.
After the story at the start of the chapter, you are supposed to go to Isezaki road where you fight five level 48 Omi and a level 50 Omi enemy. You can use your most powerful group attacks here to take out the enemies, you can heal again right after before more fights. After some more story, you’ll get your money back from Hoshino that you gave in the prior chapter and you’ll be tasked with going to the Election Admin Office to use that 3 million to register for the election yourself. Before going there though, you’ll get a text from Kamulop about some Poundmates he has for sale. If you’ve been sitting on your Tojo Clan Crests, you should go and buy these if you can. After more story, you’ll be given a van to campaign with. You then head to Jinnai station on foot, where you’ll fight the same group of five + one Omi enemies again. After that fight, you are tasked with heading to Seiryu HQ. Inside you’ll first have a fight with another group of five + one Omi, who you can take out quick with group attacks like before.
Finally you will have the last fight of the chapter against Sawashiro who is level 53. He starts out using a sword, then switches to a cane when you get his health down a third, then both the sword and cane at about the final quarter. He is weak to knife attacks, so having both Zhao and Joon-gi Han in your party is very recommended for this whole fight. During the second phase with the cane, he will do a move where he continually spins it around himself, and you don’t want to attack him while he’s doing this, use it as an opportunity to heal. Once he moves to the final weapon, he uses an ability that causes him to regenerate 1000 HP on his turn, so you need to keep slamming him as much as you can. Using Zhao and Joon-gi Han’s knife-based specials do a lot of damage, so is likely your best bet, then use Kasuga and your other character to heal and replenish MP. If you have an extra turn with Kasuga calling in either of the two new Poundmates you obtained from finishing the last chapter is a good idea.
Completed Chapter 14.
This trophy is awarded after you complete chapter 14.
As soon as the chapter starts you have a fight against a level 52 Omi and five level 51 Omi. You’ll be at full HP/MP because it’s a new chapter, so take them out with group special skills, then you can heal right after. Head over to the Bleach Japan office when you’re ready to fight group with five level 53 Omi and a level 54 Omi. This is another fight where you only have these enemies then nothing after, so don’t worry about holding back.
After that, you are supposed to head over to Geomijul where you fight Kiryu. Kiryu is interesting in that he won’t attack female characters, so if you have Saeko and Emi leveled and kitted they can be useful here. At the minimum, it would be worth switching Saeko in for Nanba if you’re using him, as Kiryu is resistant to Physical, Knife, Gun, and Fire attacks which means he resists most of Nanba’s Homeless job skills. Having Saeko on the idol job would be preferable if you have it leveled and you can then use that for healing, and if you have the Idol Ice weapon leveled use that as the only thing Kiryu is weak to is Ice. When Kasuga comments on Kiryu switching stances he’ll start actively avoiding and counter while you are doing attacks, so you’re better if you can do unblockable or ranged ones. When he switches stances again he won’t dodge any attacks, but he tanks everything and can’t be knocked down. Finally, he’ll switch stance once more at the last quarter of health, where if attacked normally he’ll sometimes just knock the attacker down as soon as they hit him, so best to keep going with unblockable attacks and just healing with Saeko.
After that fight you’ll have to head to a marked spot on the map, then when you try to enter the door you’ll have a series of fights. The first one is against a group of six level 55 Omi, easily dealt with using group attacks. Only the large guy with the bat should be able to last a full cycle of group attacks, so then you can just beat on him with the group. After that fight, you’ll be inside the building and walking around, so you can heal anyone who needs it before going into the next room. The next group is four level 53 Omi and a level 54 Omi, so they’re overall weaker than the group outside and should be able to be taken out before any of them even get a turn. You are walking around again after that fight, so make sure to heal before going through the final door. Inside you’ll fight a level 57 Ishioda and a level 55 Mirror Face. Try and take out Mirror Face first, then worry about Ishioda. Mirror Face is weak to knife attacks, so you can focus on him with Joon-gi Han and Zhao if you’re using them. Ishioda is weak to elemental attacks, so focusing him with Joon-gi Han’s stun attack is a very good idea. Ishioda will counter after any attack that doesn’t knock him down, even ranged and debuff-based ones, so if you can get him stunned you’re in a very good spot. Remember he has his gun attack which does a large amount of damage, so try and keep everyone’s health up. At around half health he’ll do an attack which inflicts fear on all characters and increases his attack. If you’re using Hero job on Kasuga try and use the status clearing group special as soon as you can to get fear off everyone, then keep working on Ishioda. After the fight is done, you’ll get some story and the chapter will be over.
Completed the final chapter.
This trophy is awarded after you complete chapter 15, the final chapter of the game.
You start this chapter in Kamurocho, but can take the taxi out if you need to. If you’ve not been using it you should go through the end of the Sotenbori dungeon a few times with Kasuga on the Freelancer job, because you need to use that job for the final fight right at the end of the story, and it might be a little difficult if you’ve not used it since changing to the hero job. At this point you also gain access to the Kamurocho sewers, which is the other grinding location in the game. It is more lucrative than the Arena, but much more dangerous and you can game over in it, unlike the arena. After some story the game tells you that going into the Millennium Tower is the point of no return, meaning you’re locked into until the story is finished. Get yourself prepared beforehand, then head in when you’re ready.
Fights inside have enemies ranging from level 57 up to 60 at the final boss. There’s not a whole lot of exploration, so just make sure to check side rooms and take out all enemies in each area before advancing. You should also level a decent amount during the trek, so you shouldn’t use your larger healing items unless you absolutely need to. You also can’t abuse the healing boxes in here like you could prior, once you go up a floor you can’t go back so keep that in mind. When you reach the floor with the two “Arminator” enemies that’s right before the section with the final bosses, so make sure you heal before using the elevator.
Your first fight is against Tendo, who is resistant to all physical attacks types, so stick to elemental stuff if you can. He can be poisoned, so either using Joon-gi Han’s special or calling in Nancy from Poundamtes early is a good idea because it is guaranteed damage on every one of his turns, which adds up as this fight goes on for a while. Until you get him below half health he doesn’t do a lot of damage, but just try to keep everyone relatively healed. Dragon’s Descent/Dance looks like a scary attack and the game prompts you to guard against it, but he normally gets it off ahead of the people it’s aimed at and doesn’t seem to do that much damage, so it’s not worth stressing over. When he’s at half health he pulls out brass knuckles and does more damage, along with a move that will one-shot a character if he performs it. The charge move is called God’s Warning, and the group will remark on it the first time he does it. Here you need to put whatever strongest attacks into him that you can to knock him out of the charge up. If he aims this at Kasuga you want to, if you’ve not used it prior, immediately use his “Peerless Resolve” move if you’re on the Hero job, because this stops you from being one-shot by it. The move Devil’s Awakening looks similar but is just a charged attack at whoever he is aiming at that only does marginally more damage than Dragon’s Descent.
After the fight you have a bunch of story, then you fight against Aoki and a group of seven Omi. You aren’t healed after the Tendo fight, so the start of this might be tough if you weren’t staying healed before. The Omi enemies are about the same strength as the ones coming up the tower so you can take them all out relatively quickly with group specials. Aoki takes more of a beating, but nowhere near the level of Tendo before him, so this fight is easy in comparison as long as you can get rid of the Omi enemies quickly. He will call in more Omi as the fight progresses, so just keep trying to deal with them first. Aoki is weak to electrical and physical attacks, which makes him take a lot of damage if you’re using physical group specials to take out the Omi enemies. When Aoki gets low enough on health he’ll run away.
The group tells Ichiban to chase after Masato on his own, so go heal on the machine then go up the stairs. This is the part where you are forced to play as the Freelancer job, and why you should have leveled it some before going into the Millennium Tower. Compared to the fight downstairs this is even easier though, as Masato doesn’t really seem to do a lot of damage. Keep using your physical skills on him until you drop his health all the way, then you’ll have the only actual cutscene quick-time event of the game and be finished the story.
Completed 10 substories.
Completed 20 substories.
Completed 40 substories.
Substories function as side quests for Yakuza: Like a Dragon. Like previous Yakuza games, you gain access to more as you progress the story and interact with more characters. Some you only need to go to locations or talk to people to start, but some require Kasuga to have minimum levels on his Personality stats before they can be completed. There are a total of 52 substories in Yakuza: Like a Dragon, so for the platinum, you don’t actually need to finish all of them if you don’t want to.
»Yakuza Like a Dragon Substories Guide
Maxed Nanba’s Bond Level.
Nanba’s bond advances normally until you reach level 2. To reach level 3, you need to wait until Chapter 10 of the story.
Once you reach the point before level 5, you’ll have a fight with just Ichiban against a level 20 enemy and two level 18 enemies. Because of the fact you effectively can’t do this fight until at least Chapter 10 or 11, it shouldn’t be much of an issue at all even though it’s just Ichiban. After the fight and some more dialogue, you’ll max out your bond with Nanba and earn this trophy.
Maxed Adachi’s Bond Level.
Maxed Saeko’s Bond Level.
Maxed Joon-gi Han’s Bond Level.
Maxed Zhao’s Bond Level.
Maxed Eri’s Bond Level.
Viewed more than 20 Table Talk scenes.
Raised Part-time Hero Member Rank to Senior Hero.
Raised Part-time Hero Member Rank to Executive Hero.
300 total stars isn’t a huge amount to get without going out of your way for delivery or rescue quests. A lot of the delivery item quests you can get done just through normal gameplay picking up items, and all of the SOS Rescue quests are marked on the map for you to complete when they are available.
The “Special Delivery” set of quests involves you getting Pocket Tissues for a man stuck in various bathrooms. In this Yakuza game the only way to actually get Pocket Tissues is by purchasing them from the prize vendor for the Can Quest minigame. You need a total of 21 Pocket Tissues for this chain of quests, which requires 4200 total points for trade to the Can Quest vendor.
The “Missing” set of quests involve you finding a person around Ijincho and speaking to them. You can find the locations of all five here:Yakuza Like a Dragon Part-time Hero Missing Person Quest Guide
“Please Find My Cat 1 & 2” involved finding cat around Ijincho that got lost from the Part-time Hero office. You can find the locations for all of the cats here:Yakuza Like a Dragon Please Find My Cat Quest Guide (Cat Locations)
“Kappture the Kappa” involves taking pictures of 10 Kappa statues around Ijincho. You can find the locations for all of the Kappa statues here:Yakuza Like a Dragon Kappture the Kappa Quest Guide (Kappa Statue Locations)
Reached level 10 with Kasuga.
Reached level 30 with Kasuga.
Reached level 50 with Kasuga.
Reached level 70 with Kasuga.
For level grinding there is basically two stages. When you reach Chapter 12 and go to Sotenbori you should grind the final 5 floors of the Battle Arena over and over again. You can go through the whole thing and do this during Chapter 12, and would then be recommended you do that up to level 50 at least to finish the story, or 60 to prepare for the second grind stage. The Arena is very safe to grind through because if you die you don’t game over or anything, you’re just booted back outside and can go back in from one of the floor checkpoints. It also gives a large amount of money if you’re running the final 5 floors over and over (up to 3 million or so each time if you sell the extra items you can receive).
When you reach Chapter 15 you can then enter the Kamurocho Sewers dungeon, which is the second grinding place and what you can use all the way to level cap. The enemies here go up to level 60, so being at least level 60 yourself would be recommended before working on this (and even with the group at 60 some of the enemies inside are tanks). The way sewer works is that it is a two-floor dungeon with a set floorplan and enemy layout. Every time you enter it respawns new items inside that you can pick up, with 4 gold safes at the end that you could grind if you want for equipment items. For level grinding, you want to complete the first floor, then go down to the second. On the second floor there will be 4 specific enemy groups you want to defeat, because they have an enemy in them called an “Invested Vagabond”.
These enemies when defeated award 450,000 XP and 400,000 Job XP (plus whatever xp you get from the other enemies in the group). This means that these enemies alone will push you up full levels when you start out grinding, and keep it moving relatively quickly even into the 80s and 90s. The trick with them though is that they have relatively low health, but incredibly high defense, so when you first start out grinding them you’ll likely be doing a single point of damage each time you hit them. So the trick for them is to use attacks that multiple times, such as Joon-gi Han’s “Rapid Shot” skill and Zhao’s “Dragon” skills (the ones that you tap to increase damage). When you’re starting grinding you want to focus the Invested Vagabond enemies immediately with these skills, because if they get to their turn without you having defeated them they will more often than not run away, robbing you of your reward. The safest bet is to just always use “Rapid Shot” on them, because once you are over level 80 or so with Joon-gi Han the ability will start doing more damage per shot, so you can take out the enemy with just him. Once they’re dealt with you can just use your most powerful group attacks to take out the rest of the enemies, because more often than not you’ll get a level up with your characters which refills their HP/MP.
When grinding these enemies, there is a route through the dungeon you want to take. If you wanted to you could finish it each time for items, but if you’re aiming to grind to level 99 they’re not really necessary for the final dungeons for trophies. Follow the below route on the map to hit all 4 enemy groups, which are the spots with the large red circles.
Taking this route you fight two groups of enemies before the first group with a Vagabond, then one more fight in between each of the other three. Then follow the path back and head to the first floor to heal and save, then repeat as many times as you want. Note if you take the ladder out of the first floor at any time you’ll have to go through the first floor again to reach the second.
Once you’ve finished a job set with each character, switch them out for new jobs on each one. While going through jobs you will want to equip the job XP increasing items on the characters that can use them. You’ll have a few of these through story progression, but you will want to buy more of the available ones from a special vendor in Ijincho. To find this vendor, you first need to have switched Kasuga to the “Foreman” job at least once so that you can break boards on areas. Then, go to the end of Sunrise St. by the Part Time Hero vendor to find a breakable wall that has the vendor Fumie behind it. Buy a few of each of the generic job items, then any you need of the unique ones if you need to.
For getting through True Final Millenium Tower you will want to do at least 4 or 5 jobs on each character to max level (99). You could do more if you want, and this then allows you to not worry so much about gear on the characters (won’t need to go out of your way to craft anything specific, can just use purchasable or dropped items). This grinding is what takes up a large chunk of the plat time at 20 – 30 solid hours.
Raised one of Kasuga’s personality stats to max.
Raised all of Kasuga’s personality stats to max.
Your Personality stats are raised from doing various things in the game. Because of this, this trophy is basically one of the last things you should worry about. Best way to raise your personality the rest of the way if you need at the end of the game is buying the “Rise Up!” item from Dragon Kart for 2500 rings. This adds +50 points to every personality category, so should inch you the rest of the way after you’ve finished everything else you need to do. The major things you should finish first before worry about this are:
- All certificates at Ounabara Vocational School (Certified Genius trophy)
- All cups and rival races in Dragon Kart (Pop the Cork trophy)
- Watch all movies at the theater (Sleep Sheep Slapper trophy)
- Found all Honk-Honk NPCs at least once (Honk-Honk Hero trophy)
After you have done all of those at the very least you can worry about raising the stats more. There are a few avenues you can go about for doing this. The three major ones would be doing Challenges, grinding Honk-Honk purchases, or buying the Stat raising item with Dragon Kart rings. Challenges is the most varied but would involve playing a lot of other minigames and doing things you wouldn’t otherwise need to do. Grinding Honk-Honk is rng because there isn’t a way to guarentee the NPCs show up, but it’s pretty mindless. Grinding Dragon Kart is somewhat involved, but if you like the minigame this is probably the most fun option. You need 2500 each time to buy the stat raising book for an increase of +50 to each stat each time you use it.
Changed Kasuga to three different jobs other than his starting job.
Changed Kasuga to eight different jobs other than his starting job.
Early in the story you’ll get access to job changing at Hello Work, which allows you to change Kasuga and other party members to jobs other than their default unique ones. Kasuga gains access to more job changes by leveling along with reaching specific levels in his Personality stats. When looking at the job change menu at Hello Work you can see the requirements for each job. To change to all possible jobs, Kasuga needs the following Personality levels:
- Style Lv. 3+
- Charisma Lv. 3+
- Kindness Lv. 5+
- Passion Lv. 5+
- Confidence Lv. 7+
- Intellect Lv. 7+
Changed all four party members to jobs different from their default jobs and won a battle.
Raised 1 job’s rank to max.
Raised 3 jobs’ ranks to max.
Raised 7 jobs’ ranks to max.
Made 10 pieces of gear at Romance Workshop.
Fully upgraded Romance Workshop’s equipment.
Collected over 100 pieces of gear.
Collected over 200 pieces of gear.
Registered over 100 Sujimon to the Sujidex.
Registered over 200 Sujimon to the Sujidex.
Called for Poundmates 30 times.
Beat the Sotenbori Battle Arena.
Completed the last dungeon in Premium Adventure.
Before going in it would be recommended that you grind yourself to at least max level on a single job before going in. If you’ve already leveled up to basically max level through all jobs using the Kamurocho Sewers then this dungeon should be relatively easy, you can just skip to looking at the final boss info if you want. If not, the list below includes the enemy list along with their specific weaknesses. You should also go deposit a large portion of your money at an ATM in a Poppo before going in, because you can’t retry for normal fights, but can on the final boss in exchange for a large chunk of what you’re currently holding. During the dungeon, you can leave at the end of each floor if you feel you won’t be able to make it through the next section so you can keep your rewards up till that point because if you fail during (aside from the last boss) you just get a game over.
Floor 1
2x Level 51 Subjugation-kun
Weak to Electric
Floor 2
Side room – Level 56 Dragon King
Weak to Ice
Level 53 Mister Six & Level 50 Grand Slammer
Mister Six weak to physical, Grand Slammer weak to Blade
Level 51 Scarredface & Level 52 Chinese Mafia Officer
Scarredface weak to Blade, Officer weak to gun and electric
Level 70 Thought Entity Saejima
Same as normal Saejima. Only specifically weak to Ice, resistant against physical attack types. Will guard most physical attacks.
Floor 3 – This floor has a healing box on it
Level 59 Ironclad Chef & Level 55 Flash Mobber
Chef weak to normal physical and ice, Flash Mobber weak to Fire and Ice, both resist blade
Level 60 Juggle-O & Level 54 Maneating Loan Shark
Juggle-O weak to Fire, Shark weak to Ice
Level 58 Scarred Yakuza & Level 57 Undertaker
Yakuza weak to Blade, Undertaker weak to Electric
Level 62 Forsaken Samurai & 2x Level 57 Nameless
Samurai weak to electric, Nameless weak to Physical
Floor 4
Level 63 Urbane Legend & Level 61 Emperor of Funk
Legend weak to Ice and Electric, Emperor weak to weak to Blade, Fire, Ice
Level 64 Edison of Anarchy & 2x Tinkersman
All weak to Electric
Level 75 Thought Entity Majima
Weak to fire, takes way less damage than Saejima, same as story fight
Floor 5 Part 1
Level 65 Dr. Black & 2x Level 63 Invulnera-Billboard
All weak to Electric
Level 67 Bohemeriach, Level 66 Bedeviler, Level 66 Biker Vanguard
Bohemeriach weak to Physical, all weak to Blade
Level 69 Ultimate Champion & Level 68 Ghillie Maneating
Both resist Physical, Ultimate Champion weak to Blade, Ghille Man weak to Fire
Floor 5 Part 2 – This floor has a healing box on it
Level 70 Pornograph-Pharoah & Level 69 Welltraiser
Welltraiser weak to Physical, both weak to Electric
Level 80 Thought Entity Tendo
Shouldn’t be as hard as the actual boss fight from the story, he doesn’t seem to spam special moves here like he does during the story. There is a healing box on the next floor before the next fight you can use so don’t hold back at all.
Floor 6 – This floor has a healing box on it
Level 80 Thought Entity Kiryu
Same rules apply as the story fight, so stance switching and won’t attack the female party memebers. You can’t damage him through the health thresholds that he switches stances at, so if you’re higher level it’ll look like you’re not doing damage at points, that’s why. He is still only weak to Ice and resists most other attacks, so best to stick to unblockable specials. You can use the healing box again right after before going to the final fight.
Top Floor
Level 80 Amon
This is the last fight, so don’t hold back. If you’re not max level before going in, make use of Poundmates to deal damage with Kasuga. He has health thresholds and does stance switching the same as Kiryu does, so watch for that if you’re higher level again. He does the same move countering and dodging too, so using unblockables is recommended. Assuming you’re playing on Hero job with Kasuga, you want to cast Peerless Resolve to save him if he loses all health, because Amon has a one shot attack.
When he has about 1/8th of health left he’ll do the Malicious Grin move which will cause fear in everyone, then will follow up with the Essence of Orbital Laser attack that Kasuga can get, which will paralyze everyone as well as dealing a large chunk of damage. Make sure going into that final health threshold you have everyone healed up if possible to stop getting one shot, then try and unparalyze people after. If you can’t defeat him before his next turn he will do an Effigy attack which is the one shot move, and why you should have cast peerless resolve with Kasuga earlier. You’ll get a large reward once you’ve beat him, then gain access to True Final Millenium Tower.
Exceed 10 billion yen in capital for Kasuga’s company.
Moved Kasuga’s company into a new office.
Raised Kasuga’s company into the top company in Yokohama.
The minigame isn’t overly hard but throws a lot at you at once so can feel like a bit much to work out before you get the hang of it. The one biggest thing for getting through this minigame is always caring for your employees before going into the board meeting part of the minigame. Care before the board meetings is most important because having your team be at full happiness level before the meetings gives you the best chance of success, and later in the minigame the only way to push share price and advance ranks are from doing well in the board meetings. Note you can back out and save before any periods or board meetings if you are worried about performance, so use that to your advantage and reload if you have a bad board meeting.
When setting up businesses and staff you want to try and keep all your Product, Service, and Notability levels as close to blue as possible, though it isn’t an absolute requirement as long as you make profit from each business. If you want you can leave the business management minigame for later on after you finish substories, because many of them give you access to good staff members to hire in the minigame.
For the first section when you are aiming to reach rank 100 you are basically handheld through what to do. When given the chance to buy another business, purchase Yamashita Assembly Hall No. 1, then if you haven’t yet complete substory 18 to gain Hanayama as a hireable employee. You can upgrade him a bit then put him as the only employee on that business and he can run it by himself. Ichiban Confections you should have Tome Kamataki, Ai-san, and Omelette from what the tutorial lead you to do, and you can upgrade them along with the business a bit, making sure you start in the blue on each bar. Make sure to care for the group before going into board meetings, and these four will get you through the first section.
For the second section, you are aiming to hit rank 50, and don’t get any more tutorial help. You are able to purchase two more businesses now, with two good ones being Yokodo Bookstore and Mr. Brillio. When looking for employees you should only aim for R rarity ones now, with two useful ones you could find being Hiro-chun and Kirayama. If they come up offered between business days, you can recruit Shun Osada and Miyakuni to spread out in your businesses for better results. When going through the shareholder meeting if you hired Miyakuni put her in as the fourth person in your character deck to help get through. This section you’ll also want to start watching for when you can use your apology abilities during the meetings to damage the shareholders as a group and allow you to replenish energy. Keep doing this and you should easily reach rank 51 before the deadline. To reach rank 50 you do a special “boss” shareholder meeting. Absolutely make sure you save before doing this one, so you can reload if you fail. After beating the shareholder boss you’ll get some scenes, and earn the trophy New Digs! .
For the third section, you are aiming to reach rank 20 and no longer have a time limit set by Nick. Your number of owned properties increases by 1 again, and you can hire up to 40 employees. When looking for employees now you will want to try and hire SR rarity ones, and this is where the substory related ones come in handy as they are all SR rarity. You are going to have to replace some of your businesses now with new ones too so that you can make larger amounts of money. The three to aim for in this step are from the lowest price: Shochu Speciality Imokko-chan, Karaoke GonGon, and Cat’s Servant. Buy Shochu first in your newly available slot, then likely sell Yamashita Assembly Hall No.1 and replace it with Karaoke GonGon. You can wait a bit on Cat’s Servant because of how expansive it is, and swap it in for Mr. Brillio. Hire some new SR rank employees to fill out your new stores, then start doing business. For shareholder meetings, you can stick with Tome Kamataki, Omelette, Miyakuni, and Hanayama, but start promoting them so they can be higher level (and training them if you get the chance).
For the fourth section, you are aiming to reach rank 10 but have a time limit again of 8 periods set by Nick. You now have the final building slot available, and will need to work on filling that and replacing some other businesses. The ones you start getting now will be helpful to the end of the minigame. In order from the lowest price, they are: PDCA Trading Company, Shokichi Camera, and Waipu Production. You might not have enough money for any of these yet, and if you don’t you can borrow some from the bank if you really want. Watch out for any hiring opportunities for SSR rarity employess, because you will want to start getting a couple hired and starting to be leveled. Otherwise, you just keep working through the ranks, upgrading businesses. The minigame at this point becomes very self-explanatory and self-sustaining. At rank 11 you’ll have another shareholder boss fight.
For the final section, you will be aiming for rank number 1, with it taking as long as you need. The last business you would want to buy now would likely be Grande Blu Marino replacing Karaoke GonGon, then work with the businesses you have to get them all to max level. Purchasing this business should be the tenth one, and award theAggressive Executive trophy. Keep on the lookout again for more SSR rank employees, and at this stage, you can swap your board meeting characters out if you have better ones with similar stats (ex Hironaka swapped in for Tome Kamataki because he has the same Command Cost but higher persuasion). When going into the final shareholder boss make sure you have all of your board maxed at level 30, then save before just in case. After winning you’ll have a final scene, then be awarded this trophy.
At the same time, you will also be awarded the Friends from Work trophy for maxing Eri’s bond, which happens automatically. You can now keep playing the minigame whenever you want for the purpose of earning money. Each successful shareholder meeting you complete gives 3 million yen, so this is the quickest way to get money overall. You will also want to keep playing until you earn Make That Money for having 10 billion yen of capital in the company.
Bought up over 10 companies.
Played over 10 minigames.
Obtained over 10 certificates from the vocational school.
There isn’t really an easy way to do a guide for these tests, as each time you take them it gives you 5 questions from a possible 10+ with a randomized answer order. The best way to do these is to save before paying to take one, then if you don’t manage to get 3 correct answers note down what the correct ones are when it tells you after the test is done. Reload your save, then take it again watching for the questions you got prior. For most tests you have 30 seconds per question (with a couple having up to a minute) so you can sometimes get away with searching for answers on the internet if you need to.
Beat all Dragon Kart cups and rival races.
For the first three cups, you just need to win the prior cup to compete in them, and can do these all starting in the same chapter Dragon Kart is introduced in. For the final two Rival Races and the Dragon Cup you won’t be able to participate in until Chapter 15 in the story.
The Cups races are all fairly standard, and you have a bit of room for error as they are three races with the cup winner based on point total after the three races. Just try to stay ahead of the group and use boosts and you’ll be alright for them all.
Cerberus Cup & Pegasus Cup – use the fully upgraded Navy Fang kart
Phoenix Cup & Dragon Cup – purchase and use the fully upgraded Rapid Phantom kart
For more info on the Rival Races, you can check out the substory guide and look at substories 41 – 46 :Yakuza Like a Dragon Substories Guide
Beat all the can-collecting courses.
Watched all the movies at the theater without falling asleep.
Entered into intimate relationships with over two female characters.
Found all the people who will give you a honk-honk.
Someone got run over by a car in battle.
A creep crawled out of a safe for the first time.
Beat the True Final Millennium Tower.
The tower and enemy layout is the same as before, the enemies are all just now level 99 so will hurt a lot if you aren’t leveled up.
The final boss is still against Amon, but this time he’ll summon copies of the Thought Entity enemies you fought on the way up, which makes the fight harder than just dealing with him.